Tag: Races

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  • Humans

    *Racial Bonus:* +2 to any ability score. *Bonus Feat:* At 1st level, human PCs start with two feats instead of one. *Quick to Fight (Racial Power):* At the start of each battle, roll initiative with advantage. [[File:433439 | class=media-item-align- …

  • Kilhari

    *Racial Bonus:* Half-orcs gain a +2 bonus to either Strength or Dexterity. *Lethal (Racial Power):* Once per battle, reroll a melee attack and use the roll you prefer as the result. [[File:433435 | class=media-item-align-none | 300px- …

  • Uro

    *Racial Bonus:* +2 Con or +2 Wis *That's Your Best Shot? (Racial Power):* Once per battle as a free action after you have been hit by an enemy attack, you can heal using a recovery. If the escalation die is less than 2, you only get half the usual …

  • Aquarians

    *Racial Bonus:* +2 Dex or +2 Wis *Aquarian Grace (Racial Power):* At the start of each of your turns, roll a die to see if you get an extra standard action. If your roll is equal to or lower than the escalation die, you get an extra standard action …

  • Kenku

    *Racial Bonus:* +2 Con or +2 Dex *Winged:* Kenku have a +2 AC bonus against opportunity attacks. *Evasive (Racial Power):* Once per battle, force an enemy that hits you with an attack to reroll the attack with a –2 penalty. [[File:433453 | class …